8 secSimcity Buildit Unlimited Simoleons Free Money

CLICK HERE TO GET FREE CIMCITY MONEY

CLICK HERE TO GET FREE CIMCITY MONEY

That Game Actively Encourages The Collection Compulsion By Not Only Telling The Player What Percentage Of The Characters She Has Unlocked But Also By Rewarding The Player For Completing Sub Collections With Premium Currency A Similar Interface Could Help Simcity Buildit Better Articulate The Aspiration To Collect All The Interesting Landmarks The Game Has To Offer Simcity Buildit S Launch Social Features Do An Adequate Job Of Creating Beneficial Social Interaction Among Players But There Is More Work To Be Done Two Particularly Glaring Omissions From The Launch Feature Set Could Potentially Be Implemented In The Future To Expand On The Game S Social Core And Drive Both Player Engagement And Payer Conversion For These Reasons It S Likely Disaster Challenges Are Meant To Keep Elder Players Engaged Grinding Toward Unlocking All The Landmarks As Opposed To Driving An Inflection In Sessions Played Per Day Or Payer Conversion That Game Actively Encourages The Collection Compulsion By Not Only Telling The Player What Percentage Of The Characters She Has Unlocked But Also By Rewarding The Player For Completing Sub Collections With Premium Currency A Similar Interface Could Help Simcity Buildit Better Articulate The Aspiration To Collect All The Interesting Landmarks The Game Has To Offer As The Chart Above Shows After Twenty Four Hours Have Elapsed The Player Stops Accumulating Coins In Her City Hall Thus She Must Return At Least Once Per Day To Play The Game Optimally Conveniently The Game Generates A Notification When This Timer Has Nearly Elapsed To Remind The Player To Return And Claim Her Coins