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The Flamethrower Didn T Really Need A Buff After Its Triumphant Damage Boost In Last Month S Balancing Pass But The Damage Over Time Of Burning Targets Is Much Appreciated Before Today I Would Rarely Ever See Enemies Die From Lingering Fire Damage Only Ever Direct Flamethrower Damage So Hopefully Now Setting Enemies On Fire And Then Backing Off Until They Die Is A Viable Tactic To That End We Have Increased The Time The Shield Needs Before It Starts Regenerating If Not Broken Quite Significantly This Essentially Means That You Can T Hide Behind A Rock For 5 Seconds To Get Your Shield Back To Full Instead It Will Be A Degrading Health Bar Until It Breaks When The Shield Breaks It Will Take Longer To Regenerate Than Before But Still Significantly Shorter Than If It Has Not Broken To Compensate For These Extra Times The Regen Speed Of The Shield Itself Is Near Instant To Max Hp Arrowhead Put A Few Weapon Types Under The Microscope That Didn T See Any Changes Last Time Around Namely Sniper Rifles Heavy Armor The Arc Thrower And The Ballistic Shield We Re Looking At Largely Buffs Across The Board With Only One Big Nerf Sorry Slugger After Testing Most Of These Changes For A Few Hours Today Here S What I See As The Bigger Winners And Losers Of Patch 01 000 200 Les Fantassins Ne Sont Pas De Simples Armes Sur Pattes Ils Ont Un Semblant De Conscience Couplé À Des Mitrailleuses Et Des Lance Roquettes À La Différence De La Super Terre Les Robots Semblent Penser Qu Attacher Des Armes De Guerre À De La Chair À Canon Est La Solution À Tous Les Problèmes Les Terminides Sont Des Êtres Voraces Guidés Par Leurs Instincts De Reproduction De Propagation Et De Destruction De La Démocratie Ils Représentent Un Fléau Qui Se Développe À Une Vitesse Folle Des Parasites Informes Qui Menacent De Dévorer Et De Priver De Leurs Droits Tous Les Enfants De Toutes Les Planètes